Points de Vie: Difference between revisions
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The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical '''Health''' diminishing with each passing day. Maintaining your {{HP}} '''Health Points''' and {{Morale}} '''Morale''' is one of your many responsibilities in the fight against the {{Character|Mush}}, which eventually proves difficult as you are beset by [[Dangers]] from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible. | |||
{| class="wikitable" | |||
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special [[Status|statuses]], and just below that are your {{HP}} and {{Morale}} gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice. | |||
== Points de Vie == | |||
les {{HP}} '''Points de Vie''' mesurent votre santé physique. Une fois à 0, votre personnage '''meurt''' et quittera la partie. Un personnage ne peut avoir qu'un maximum de 14 {{HP}}. | |||
=== Comment Gagner des Points de Vie === | |||
{| class="wikitable" | |||
|- | |||
! scope="col"| Source | |||
! scope="col"| Gain | |||
! scope="col"| Notes | |||
|- | |||
| Survivre un jour | |||
| +1 {{HP}} | |||
| Obtenu lors du passage d'un cycle 8 au cycle 1 du jour suivant. | |||
|- | |- | ||
| Manger une {{Objet|Banane|16}}. | |||
| +1 {{HP}} | |||
| | |||
|- | |- | ||
| | | Manger certains {{Objet|Fruits alien|16}}. | ||
| | | +1 {{HP}} | ||
| | |||
|- | |- | ||
| | | Soigné avec un {{Objet|Bandage|16}}. | ||
| | | +2 {{HP}} | ||
| | | | ||
|- | |- | ||
| | | Soigné avec un {{Objet|Medikit|16}}. | ||
| + | | +3 {{HP}} | ||
| +1 {{HP}} avec la {{Recherches|Pommade Ultra-Cicatrisante}}. +2 {{HP}} si utilisé par un {{Compétence|Médecin}}. | |||
|- | |- | ||
| | | Manger {{spore}} grâce à {{Compétence|Phagocyte}}. | ||
| | | +4 {{HP}} | ||
| | | | ||
|- | |- | ||
| | | [[Image:character-icon-mush.png|class=icon-margin|Icon]] Muter. | ||
| | | +4 {{HP}} | ||
| | | | ||
|} | |} | ||
== Vie == | === Comment Perdre des Points de Vie === | ||
{{ | {| class="wikitable" | ||
|- | |||
{{ | ! scope="col"| Source | ||
! scope="col"| Gain | |||
! scope="col"| Notes | |||
|- | |||
| Dommages Aléatoires | |||
| 2 {{HP}} | |||
| Ces dommages ont une faible probabilité de se produire quand un joueur ramasse un objet (y compris l'{{Objet|iTrackie|16}}), répare un équipement ou un objet, utiliser un équipement ou un objet, ou utiliser l'action de recherche gratuite de la compétence {{Compétence|Métalo}}. | |||
Ces damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object, same as using free Search action of Metalworker skill . Picking any item, including {{Item|iTrakie}}, can cause the damage. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schrödinger. | |||
{{ | |- | ||
| Room Shaking | |||
| 1-3 {{HP}} | |||
| | |||
|- | |||
| Steel Plate | |||
| 4-6 {{HP}} | |||
| | |||
* | |- | ||
| Room on Fire | |||
| 0-2 {{HP}} | |||
| | |||
|- | |||
| Every cycle {{Status|starving}} | |||
| 1 {{HP}} | |||
| | |||
|- | |||
| Combat: Frapper | |||
| 1-3 {{HP}} '''**''' | |||
* | | | ||
* | |- | ||
| Combat: Hit by {{Objet|Couteau|16}} | |||
| 1-5 {{HP}} | |||
| | |||
|- | |||
| Combat: Hit by {{Objet|Blaster|16}} | |||
| 2-3 {{HP}} | |||
| | |||
|- | |||
| Combat: Hit by {{Objet|Sulfateuse|16}} | |||
| 2-3 {{HP}} | |||
| | |||
|- | |||
| Combat: Hit by {{Objet|Natamy|16}} | |||
| 2-4 {{HP}} '''***''' | |||
| | |||
|- | |||
| Combat: Hit by {{Objet|Lizaro Jungle|16}} | |||
| 3-5 {{HP}} | |||
| | |||
|- | |||
| Combat: Hit by {{Objet|Lance-roquette|16}} | |||
|?-8 {{HP}} | |||
| | |||
|- | |||
| Combat: Throwing a {{Objet|Grenade|16}} | |||
| 0-3 {{HP}} | |||
| | |||
|- | |||
| Combat: Hit by {{Objet|Grenade|16}} | |||
| 0-10 {{HP}} | |||
| | |||
|} | |||
'''*''' This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object, same as using free Search action of Metalworker skill . Picking any item, including {{Item|iTrakie}}, can cause the damage. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 {{HP}} each time they pick up Schrödinger. <br> | |||
'''**''' Increased by 2 {{HP}} for {Skill|Wrestler}} and 1 {{HP}} for {{Skill|Solid}}. | |||
'''***''' 6-13 {{HP}} if victim is a {{Character|Mush}}. A Natamy Rifle also might cause up to 3 injuries at one shot, even if human, which makes the Natamy an assassination weapon only (mush-testing with it is sanctionable) | |||
{{ | {{Info|All '''combat''' damage is reduced by 1 {{HP}} each (stacking) by the following: {{Item|Plastenite Armor}}, {{Skill|Hard Boiled}}, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who [[mutate]] will also have some additional damage protection.}} | ||
</div> | |||
</div> | |||
Revision as of 12:47, 20 October 2025
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical Health diminishing with each passing day. Maintaining your
Health Points and Template:Morale Morale is one of your many responsibilities in the fight against the Icon Mush, which eventually proves difficult as you are beset by Dangers from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your
and Template:Morale gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.
Points de Vie
les
Points de Vie mesurent votre santé physique. Une fois à 0, votre personnage meurt et quittera la partie. Un personnage ne peut avoir qu'un maximum de 14
.
Comment Gagner des Points de Vie
| Source | Gain | Notes |
|---|---|---|
| Survivre un jour | +1 |
Obtenu lors du passage d'un cycle 8 au cycle 1 du jour suivant. |
| Manger une |
+1 |
|
| Manger certains |
+1 |
|
| Soigné avec un |
+2 |
|
| Soigné avec un Erreur: Objet non reconnu Erreur: objet non reconnu.. | +3 |
+1 |
| Manger |
+4 |
|
| Icon Muter. | +4 |
Comment Perdre des Points de Vie
| Source | Gain | Notes |
|---|---|---|
| Dommages Aléatoires | 2 |
Ces dommages ont une faible probabilité de se produire quand un joueur ramasse un objet (y compris l' Ces damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object, same as using free Search action of Metalworker skill . Picking any item, including Template:Item, can cause the damage. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 |
| Room Shaking | 1-3 |
|
| Steel Plate | 4-6 |
|
| Room on Fire | 0-2 |
|
| Every cycle Template:Status | 1 |
|
| Combat: Frapper | 1-3 |
|
| Combat: Hit by |
1-5 |
|
| Combat: Hit by |
2-3 |
|
| Combat: Hit by |
2-3 |
|
| Combat: Hit by |
2-4 |
|
| Combat: Hit by |
3-5 |
|
| Combat: Hit by |
?-8 |
|
| Combat: Throwing a |
0-3 |
|
| Combat: Hit by |
0-10 |
* This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object, same as using free Search action of Metalworker skill . Picking any item, including Template:Item, can cause the damage. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2
each time they pick up Schrödinger.
** Increased by 2
for {Skill|Wrestler}} and 1
for
Robuste.
*** 6-13
if victim is a Icon Mush. A Natamy Rifle also might cause up to 3 injuries at one shot, even if human, which makes the Natamy an assassination weapon only (mush-testing with it is sanctionable)
| All combat damage is reduced by 1 |